I can help your team to create the game AI for your game.
Pathfinder
I work with your designers to identify your needs and to create an AI tech roadmap for your project.
Builder
I work with your AI team and designers to create the AI for your game with the technologies you already have available.
Pioneer
I create new technologies and tools specific to your AI needs.
Fixer
I work with your development team to identify and solve problems with your existing AI.
Trainer
I teach your developers how to better use the technology and tools that they already have.
Mentor
I support your developers over a longer period, meeting with them regularly to discuss issues as they arise.
Programmer Contractor. Unreal Engine 5.6 update, and developed online session management
AI Programmer Contractor. Developed the initial AI setup and behaviors, as well as a significant, but not-yet-announced, gameplay system.
Lead AI Programmer. Oversaw the development of the AI technology for planet-based NPCs and gameplay systems.
Lead AI Programmer
AI Programmer
Games AI Researcher and Educator
Fighting Sequelitis: Creating Combat NPCs for 'Tom Clancy's The Division 2'
Blending Autonomy and Control: Creating NPCs for 'Tom Clancy's The Division'
Believable Tactics for Squad AI
If you'd like to learn more about what I can offer your team, reach out to me via my profile on LinkedIn.